VIARIUM’s is aiming to provide everyone with the opportunity to use VR-technologies

Its a fair bet that both blockchain and VR technology will play a significant part in shaping the brave new world we are heading towards. Both are young industries with a lot of room to grow, and now we are starting to see some convergence.
Digital objects now gain an identity through blockchain and other technologies integrating with virtual reality will allow for a deeper immersive experience.

Blockchain technology underlies the economic architecture within the created virtual reality. The use of a decentralized ledger allows one to keep records of property rights, ensure transparency of server capacity payments and easily execute smart contracts and other processes.

What is VIARIUM

VIARIUM is a virtual reality platform for selling goods and services using internal tokens and traditional fiat money.

Why VIARIUM

VIARIUM will let you:-

  • Sell your goods
  • Create trading floors
  • Launch showrooms and displays
  • Build your own universe.
  • Earn money and share new opportunities with the world.

The Key Objective

VIARIUM’s key objective is to provide each and everyone with the opportunity to use VR-technologies when sharing information about their product or service. VIARIUM will be a venue for creating sales outlets and networks with zero borders and limits on traffic and reducing costs.

VIARIUM Platform

The platform is being created and developed with the support by the owners of those worlds and contributors of server capacity, the initial phase of the project solely uses our team’s resources. The project participants take the unique advantage of launching and developing their own points of sale and even entire virtual worlds. Soaring sales aside, extra revenues can be earned through the use of an internal token, VRX.

VIARIUM Platform Architecture

VIARIUM team has elaborated the main blocks on which VIARIUM worlds can be created:

  • Genesis Land — the first world initially based on the VIARIUM team’s server capacity, but, like all subsequent worlds, promoted to the Viarium project’s decentralized protocol. Land plots in Genesis Land are available for purchase.
  • Software shell for incorporating new worlds.
  • An economic model of interaction among participants in the project and its basic unit (VRX token).
    A virtual space of this magnitude requires the use of a high-quality technological infrastructure for creating virtual analogues of real property registers and other essential internal services of the platform.

The Platform Economic Agents

The following list includes only those economic agents, who are economically active within the virtual space:-

  • Plot owners (Owners create virtual space plots at their discretion).
  • VR (infrastructure direct users).
  • Viewers and buyers (Individuals, who are present in the virtual reality as viewers).
  • Service providers (individuals who render content digitization services).
  • Designers (Individuals or corporations offering the development of graphical models and other art content).
  • Employees (Employees hired within the VR world).

The Economic Model Objectives

Determination of the initial owners of virtual elements (plots) of each created world. This process is based similarly to traditional auctions for land plots.

  • Access to limited infrastructural capacities (servers) with a priority focus on safety and consistency of the system’s operations.
  • Involvement of a professional community of designers and other service providers in the project.
  • Creation of mechanisms of commercial operations and implementation of noncommercial projects on the platform with maximal simplification of all commercial interactions and their withdrawal outside the scope of the platform.
  • Possibility of expanding the world’s territory subject to demand for new plots. Absence of risks of creating excessive territories, devaluation of VR assets, and collapse of the VIARIUM economy.

Finally

Presently, no single company is active on the market that would be ready and able to serve business and consumer needs across all available segments: B2B, B2C and P2P (person 2 person). While major corporations engaged in developing VR and AR solutions tend to overlook the P2P sector, small business turns a blind eye on the B2C services market and VR market players ignore the B2B segment altogether.
At VIARIUM, they are set to bring together whatever work opportunities and scenarios there are. Their end-product is primarily focused on the P2P market; however, the other segments will be covered, too. In their opinion, it would be a narrow-minded approach if they disregard a certain market part.


✅Website: https://en.viarium.io/
✅Whitepaper: https://en.viarium.io/en/files/VR_WP_ENG.pdf
✅Twitter: https://twitter.com/ViariumProject
✅Facebook: https://www.facebook.com/ViariumProject/
✅Reddit: https://www.reddit.com/user/VIArium/
✅LinkedIn: https://www.linkedin.com/company/viarium/
✅Telegram Group: https://t.me/viariumen
✅Bitcointalk ANN: https://bitcointalk.org/index.php?topic=2858512.0


Author of the article:

✅Bitcointalk username: Erik_Smuel
✅Bitcointalk profile link: https://bitcointalk.org/index.php?action=profile;u=2020517
✅My Ethereum Address: 0xA009D96EFB69bC8e328d43c4d18dd9B6d7422BC8